Wolfenstein configuration explained: jaymod.cfg
Jaymod is another MOD which is becoming popular in the Wolfenstein - Enemy Territory world due to its imaginative features. In this post I'll explain some of the basic Jaymod configuration cvars that I recommend setting up on your server.
Just a clarification: this configuration does not replace the server.cfg configuration that will need to do as a server administrator.
Many cvars are the same or similar to etpub configuration so I'll try to explain some of the unique Jaymod functionality.
- g_weapons: this is a variable which controls some of the weapons and their behaviour in the game e.g. you can enable the Winchester M97 as a weapon (which in fact is one of Jaymod's innovations), you can make health packs restore lost helmets etc. I find some of these excessive so I suggest setting this to 1846 which will enable quite a few of these fun features but not all
- g_engineers, g_soldiers, g_medics: these variables control class behaviour which is unique to Jaymod e.g.:
- g_engineers 2: teammates cannot defuse your dynamos which are close to enemy constructible or objective (hence they can't steal XP from you)
- g_soldier 1: the trajectory of the panzer rocket will be affected by gravity and will take a curved direction i.e. makes it more difficult to use. Consider enabling it if people on your server tend to prefer the use of panzer.
- g_medics 16: this enables adrenaline sharing with live teammates. In other words you can inject adrenaline to a team mate instead of yourself.
- Level 5 skills: one of the biggest attractions of this MOD is the addition of a level 5 skill (etpro and etpub only have 4). Level 5 skills are controlled by 7 cvars (one for each class plus one for battle sense and one for light weapons) which can be found in the official Jaymod documentation. Some of the special abilities of level 5 are:
- consume less energy i.e. if you hand out ammo, med packs, construct objective etc you consume less of your charge bar
- more grenades
- poison gas grenades, mine, smoke canisters
- reduced recoil (less kick when sniping and hence easier to get back on target)
All these configurations/features are exclusive to Jaymod but do read etpub configuration which contains common features (e.g. syringe poisoning, double jump, throwing knives etc). Make sure you read the server.cfg configuration and the Jaymod documentation.

One Response to “Wolfenstein configuration explained: jaymod.cfg”
hey im a hardcore wolfET gammer and i want to start my own server. i have got all the files i need and have followed all the instructions from various forums but i cannot get the jaymod part of my server to run. it says that the fs_game is write protected and then says that it cannot execute jaymod. it then goes —–CL_shutdown—– and then shuts down the game and initilizes a new game.
when i start a dedicated server i type in:
exec exec E:\Wolfenstein - Enemy Territory\ETDED.exe +set com_hunkmegs 128 +set fs_game jaymod +set sv_punkbuster 1 +exec server.cfg +exec jaymod.cfg
then:
exec server.cfg
i hope this is enough info. im hoping you can tell me what im doing wrong.
cheers
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